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Гайд по Wizard от ProtosX [перевод с 2p]

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Всем добра!

Т.к. 2p.com был утерян на просторах интернета, а там хранилось очень много ценной инфы - мы решили достать из архивов старые гайды.

В данной теме будет перевод известного гайда от ProtosX с 2p.com

Поехали!

--------------

Я хотел бы начать это руководство с того момента, когда вы уже получили профессию Мага, но пока еще не получили Виза. Я расскажу о многом, о навыках, статах и билдах, которые основаны на моем собственном геймплее, мнении и опыте. Пожалуйста, обратите внимание, что вам НЕ нужно следовать каждому шагу, и вы можете делать все, что захотите, на протяжении всего процесса, пока оно вас радует. Я очень рекомендую, чтобы вы сами попытались найти стиль игры и билд, которые вам подходит.

Содержание
1. ~Mage Job Change Guide~ http://romobile.ru/topic/76-kvest-na-maga-perevod-ot-protosx-2pcom/
2. ~Mage Skills Data~
3. ~Wizard Job Change Guide~ http://romobile.ru/topic/55-gayd-po-wizard-ot-protosxperevod-s-2p/
4. ~Wizard Skills Data~
5. ~Power of Elements~ http://romobile.ru/topic/79-tablica-elementov/
6. ~Suggested Builds(Stats)~
7. ~Suggested Builds(Skills)~
8. ~Gameplay & Leveling Guide~
9. ~Mage Leveling Guide~
10. ~Wizard Leveling Guide~

 

2. ~ MAGE SKILLS ~

Скилы Мага состоят из основных магических и стихийных атак. Fire, Water, Wind и Basic Magic, которые помогут вам понять, как работает элементная таблица.

Таблица элементов (примечание пер.)

elem1.png

Скриншот скилов Мага:

p20.jpg

 

Описание ниже будет приведено на Английском, т.к. я считаю что это наиболее полно описывает скилы и выглядит корректным (прем. пер.)

SOUL STRIKE: Call upon the spirits to attack your target with pure base magic damage.
Undead Type monsters will receive BONUS damage.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Base Magic
160% Magic Damage + 5% Bonus on Undead Monsters ( 1 soul)
6m
0.5
2
1.2
9
2
Base Magic
160% Magic Damage + 10% Bonus on Undead Monsters ( 1 soul)
6m
0.5
2
1.4
7
3
Base Magic
220% Magic Damage + 15% Bonus on Undead Monsters ( 2 souls)
6m
0.5
2
1.6
12
4
Base Magic
220% Magic Damage + 20% Bonus on Undead Monsters  ( 2 souls)
6m
0.5
2
1.8
10
5
Base Magic
280% Magic Damage + 25% Bonus on Undead Monsters  ( 3 souls)
6m
0.5
2
2 15
6
Base Magic
280% Magic Damage + 30% Bonus on Undead Monsters  ( 3 souls)
6m
0.5
2
2.2 13
7
Base Magic
340% Magic Damage + 35% Bonus on Undead Monsters  ( 4 souls)
6m
0.5
2
2.4 18
8
Base Magic
340% Magic Damage + 40% Bonus on Undead Monsters
6m
0.5
2
2.6 16
9
Base Magic
400% Magic Damage + 45% Bonus on Undead Monsters  ( 4 souls)
6m
0.5
2
2.8 21
10
Base Magic
400% Magic Damage + 50% Bonus on Undead Monsters  ( 4 souls)
6m
0.5
2 3 19

 

FIRE BOLT: Send a number of fire type magic spears to the target.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Fire
100% Fire Type Magic Damage (1 Fire Bolt )
6m
0.8
0
1
10
2
Fire
200% Fire Type Magic Damage (2 Fire Bolts )
6m
1.2
0
1.2
13
3
Fire
300% Fire Type Magic Damage (3 Fire Bolts )
6m
1.6
0
1.4
16
4
Fire 
400% Fire Type Magic Damage (4 Fire Bolts )
6m
2
0
1.6
19
5
Fire
500% Fire Type Magic Damage (5 Fire Bolts )
6m
2.4
0
1.8
22
6
Fire
600% Fire Type Magic Damage (6 Fire Bolts )
6m
2.8
0
2
28
7
Fire
700% Fire Type Magic Damage (7 Fire Bolts )
6m
3.2
0
2.2
34
8
Fire
800% Fire Type Magic Damage (8 Fire Bolts )
6m
3.6
0
2.4
40
9
Fire
900% Fire Type Magic Damage (9 Fire Bolts )
6m
4
0
2.6
46
10
Fire
1000% Fire Type Magic Damage (10 Fire Bolts )
6m
4.4
0
2.8
52

 

COLD BOLT: Send a number of Ice/Water type magic spikes to the target.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Water
100% Water Type Magic Damage (1 Ice Spike )
6m 0.8 0 1 10
2
Water
200% Water Type Magic Damage (2 Ice Spikes )
6m 1.2 0 1.2 13
3
Water
300% Water Type Magic Damage (3 Ice Spikes)
6m 1.6 0 1.4 16
4
Water
400% Water Type Magic Damage (4 Ice Spikes )
6m 2 0 1.6 19
5
Water
500% Water Type Magic Damage (5 Ice Spikes )
6m 2.4 0 1.8 22
6
Water
600% Water Type Magic Damage (6 Ice Spikes )
6m 2.8 0 2 28
7
Water
700% Water Type Magic Damage (7 Ice Spikes)
6m 3.2 0 2.2 34
8
Water
800% Water Type Magic Damage (8 Ice Spikes )
6m 3.6 0 2.4 40
9
Water
900% Water Type Magic Damage (9 Ice Spikes )
6m 4 0 2.6 46
10
Water
1000% Water Type Magic Damage (10 Ice Spikes )
6m 4.4 0 2.8 52

 

LIGHTNING BOLT: Send a number of Lightning/Wind type magic strikes to the target.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Wind
100% Wind Type Magic Damage (1 Lightning Strike )
6m 0.8 0 1 10
2
Wind
200% Wind Type Magic Damage (2 Lightning Strikes )
6m 1.2 0 1.2 13
3
Wind
300% Wind Type Magic Damage (3 Lightning Strikes )
6m 1.6 0 1.4 16
4
Wind
400% Wind Type Magic Damage (4 Lightning Strikes )
6m 2 0 1.6 19
5
Wind
500% Wind Type Magic Damage (5 Lightning Strikes)
6m 2.4 0 1.8 22
6
Wind
600% Water Type Magic Damage (6 Lightning Strikes )
6m 2.8 0 2 28
7
Wind
700% Water Type Magic Damage (7 Lightning Strikes )
6m 3.2 0 2.2 34
8
Wind
800% Water Type Magic Damage (8 Lightning Strikes)
6m 3.6 0 2.4 40
9
Wind
900% Water Type Magic Damage (9 Lightning Strikes )
6m 4 0 2.6 46
10
Wind
1000% Water Type Magic Damage (10 Lightning Strikes)
6m 4.4 0 2.8 52

 

FIRE WALL: Create a circular wall of flames to keep away approaching enemies. Enemies will take damage and a knock back effect once they get near the Fire Wall.
Skill Requirement: LEVEL 5 FIRE BOLT
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 5 times
6m 2 0
1.5
12
2
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 6 times
6m 1.8 0
1.5
14
3
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 7 times
6m 1.6 0
1.5
16
4
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 8 times
6m 1.4 0
1.5
18
5
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 9 times
6m 1.2 0
1.5
20
6
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 10 times
6m 1.1 0
1.5
22
7
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 11 times
6m 1 0
1.5
24
8
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 12 times
6m 0.9 0
1.5
26
9
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 13 times
6m 0.8 0
1.5
28
10
Fire
Magic Damage + 50% Fire Type Magic Damage. Blocks enemy 14 times
6m 07 0
1.5
30

 

FROST DRIVER: Send a rush of ice spikes from the ground into your target.
The target have a chance to freeze changing its elemental state to Water Type once hit by the ice spike.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Water
110% Water Type Magic Damage. 38% Freeze for 3 seconds
6m 0.8 0 1 25
2
Water
120% Water Type Magic Damage. 41% Freeze for 6 seconds
6m 0.8 0 1 24
3
Water
130% Water Type Magic Damage. 44% Freeze for 9 seconds
6m 0.8 0 1 23
4
Water
140% Water Type Magic Damage. 47% Freeze for 12 seconds
6m 0.8 0 1 22
5
Water
150% Water Type Magic Damage. 47% Freeze for 12 seconds
6m 0.8 0 1 21
6
Water
160% Water Type Magic Damage. 53% Freeze for 18 seconds
6m 0.8 0 1 20
7
Water
170% Water Type Magic Damage. 56% Freeze for 21 seconds
6m 0.8 0 1 19
8
Water
180% Water Type Magic Damage. 59% Freeze for 24 seconds
6m 0.8 0 1 18
9
Water
190% Water Type Magic Damage. 62% Freeze for 27 seconds
6m 0.8 0 1 17
10
Water
200% Water Type Magic Damage. 65% Freeze for 27 seconds
6m 0.8 0 1 16

  

SOUL DRAIN: Master the arts of energy manipulation enabling your character to increase SP pool and regenerate a certain amount of SP every time you kill a target.
Passive Skill.
Skill Requirement: Level 5 SPIRIT RECOVERY  
LvL PASSIVE EFFECT
1  Recover 3 SP + 0.2% of SP Recovery every 10 seconds. Increase SP recovery by
5%
2  Recover 6 SP + 0.4% of SP Recovery every 10 seconds. Increase SP recovery by 10%
3 Recover 9 SP + 0.6% of SP Recovery every 10 seconds. Increase SP recovery by 15% 
4 Recover 12 SP + 0.8% of SP Recovery every 10 seconds. Increase SP recovery by 20% 
5  Recover 15 SP + 1.0% of SP Recovery every 10 seconds. Increase SP recovery by 25%
 6 Recover 18 SP + 1.2% of SP Recovery every 10 seconds. Increase SP recovery by 30% 
 7  Recover 21 SP + 1.4% of SP Recovery every 10 seconds. Increase SP recovery by 35%
8  Recover 24 SP + 1.6% of SP Recovery every 10 seconds. Increase SP recovery by 40%
 9  Recover 27 SP + 1.8% of SP Recovery every 10 seconds. Increase SP recovery by 45%
10  Recover 30 SP + 2.0% of SP Recovery every 10 seconds. Increase SP recovery by 50%

 

 

 

 

~WIZARD SKILLS~

AoE, Сила и Разрушение. Навыки Визарда основываются на стихийной магии - воды, огня, ветра и земли и эффектах AoE.

n27.png


FIRE BALL: Send a ball of fire to the enemy.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Fire Type
130% Fire Type Magic Damage
6m 1.92 0 1.5 25
2
Fire Type
160% Fire Type Magic Damage
6m 1.92 0 1.5 30
3
Fire Type
190% Fire Type Magic Damage
6m 1.92 0 1.5 35
4
Fire Type
220% Fire Type Magic Damage
6m 1.92 0 1.5 40
5
Fire Type
250% Fire Type Magic Damage
6m 1.92 0 1.5 45
6
Fire Type
280% Fire Type Magic Damage
6m 1.92 0 1.5 50
7
Fire Type
310% Fire Type Magic Damage
6m 1.92 0 1.5 55
8
Fire Type
340% Fire Type Magic Damage
6m 1.92 0 1.5 60
9
Fire Type
370% Fire Type Magic Damage
6m 1.92 0 1.5 65
10
Fire Type
400% Fire Type Magic Damage
6m 1.92 0 1.5 70

 

MAGIC STRIKE: Use your magic to hit the target with a physical type damage.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1 Physical
180% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0
0.3
16
2 Physical
260% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0
0.3
16
3 Physical
340% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0 0.3 16
4 Physical
420% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0 0.3 16
5 Physical
500% of Magic Damage Converted into Physical Damage to the target
6m 0.3 0 0.3 16


SIGHT: Summon a fireball that will serve as an eye, revealing hidden enemies around you.
Skill Requirement: NONE
LvL
Active Effect
Delay SP
1
Enable the caster to see hidden targets for 20 seconds. Skill have no Cooldown.
0.5 10


SIGHT TRASHER: While Sight skill is active, detonate the fireball to cause magic damage to surrounding targets. AoE Attack.
Skill Requirement: Level 1 Sight
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Base Magic
120% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 35
2
Base Magic
140% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 37
3
Base Magic
160% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 39
4
Base Magic
180% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 41
5
Base Magic
200% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 43
6
Base Magic
220% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 45
7
Base Magic
240% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 47
8
Base Magic
260% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 49
9
Base Magic
280% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 51
10
Base Magic
300% Magic Type Damage to enemies around the caster.
2-3m Around Caster 0.6 0 2 53
 
ENERGY COAT: Use your magic to cast a protective shield that blankets the caster, decreasing incoming physical damage received.
Skill Requirement: NONE
LvL
Active Effect
Delay SP
1
Reduce incoming physical damage by 40%. The effect last for 5 seconds.
0.5 70
2
Reduce incoming physical damage by 40%. The effect last for 10 seconds.
0.5 80
3
Reduce incoming physical damage by 40%. The effect last for 15 seconds.
0.5 90
4
Reduce incoming physical damage by 40%. The effect last for 20 seconds.
0.5 100
5
Reduce incoming physical damage by 40%. The effect last for 25 seconds.
0.5 110




BLIZZARD / STORM GUST: Shower the target with snow that cause damage and chance to freeze. AoE Freeze Attack.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Water
140% Water Type Magic Damage with 60% chance to freeze targets for 7 seconds
6m 3.36 0 5 70
2
Water
180% Water Type Magic Damage with 55% chance to freeze targets for 7 seconds
6m 3.92 0 5 74
3
Water
220% Water Type Magic Damage with 50% chance to freeze targets for 7 seconds
6m 4.48 0 5 78
4
Water
260% Water Type Magic Damage with 45% chance to freeze targets for 7 seconds
6m 5.04 0 5 82
5
Water
300% Water Type Magic Damage with 40% chance to freeze targets for 7 seconds
6m 5.60 0 5 86
6
Water
340% Water Type Magic Damage with 35% chance to freeze targets for 7 seconds
6m 6.16 0 5 90
7
Water
380% Water Type Magic Damage with 30% chance to freeze targets for 7 seconds
6m 6.72 0 5 94
8
Water
420% Water Type Magic Damage with 25% chance to freeze targets for 7 seconds
6m 7.28 0 5 98
9
Water
460% Water Type Magic Damage with 20% chance to freeze targets for 7 seconds
6m 7.84 0 5 102
10
Water
500% Water Type Magic Damage with 15% chance to freeze targets for 7 seconds
6m 8.40 0 5 106
 
HEAVENS DRIVE: Send a shock wave to lift the ground where your target is standing. AoE Attack.
Skill Requirement: NONE

WARNING: Heavens Drive SP Consumption is changed. Now the skill consumes almost double SP compared to what it consumes before.
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Earth
350% Earth Type Magic Damage
6m 0.96 0 1.0 50
2
Earth
400% Earth Type Magic Damage
6m 1.92 0 1.2 54
3
Earth
450% Earth Type Magic Damage
6m 2.88 0 1.4 58
4
Earth
500% Earth Type Magic Damage
6m 3.84 0 1.6 ?
5
Earth
550% Earth Type Magic Damage
6m 4.80 0 1.8 ?
6
Earth
600% Earth Type Magic Damage
6m 5.76 0 2.0 ?
7
Earth
650% Earth Type Magic Damage
6m 6.72 0 2.2 ?
8
Earth
700% Earth Type Magic Damage
6m 7.68 0 2.4 ?
9
Earth
750% Earth Type Magic Damage
6m 8.64 0 2.6 ?
10
Earth
800% Earth Type Magic Damage
6m 9.60 0 2.8 ?
 
JUPITEL THUNDER: Send a ball of concentrated lightning that will cause tremendous damage to the target.
Skill Requirement: NONE
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Wind
480% Wind Type Magic Damage that hits the target 2 times
6m 2.4 0
0.1
24
2
Wind
560% Wind Type Magic Damage that hits the target 2 times
6m 2.88 0
0.1
32
3
Wind
640% Wind Type Magic Damage that hits the target 3 times
6m 3.36 0
0.1
40
4
Wind
720% Wind Type Magic Damage that hits the target 3 times
6m 3.84 0
0.1
48
5
Wind
800% Wind Type Magic Damage that hits the target 3 times
6m 4.32 0
0.1
56
6
Wind
880% Wind Type Magic Damage that hits the target 4 times
6m 4.8 0
0.1
64
7
Wind
960% Wind Type Magic Damage that hits the target 4 times
6m 5.28 0
0.1
72
8
Wind
1040% Wind Type Magic Damage that hits the target 4 times
6m 5.76 0
0.1
80
9
Wind
1120% Wind Type Magic Damage that hits the target 5 times
6m 6.24 0
0.1
88
10
Wind
1200% Wind Type Magic Damage that hits the target 5 times
6m 6.72 0
0.1
96
 
SOUL DRAIN: Master the arts of energy manipulation enabling your character to increase SP pool and regenerate a certain amount of SP every time you kill a target. Passive Skill.
Skill Requirement: Level 5 SPIRIT RECOVERY
LvL PASSIVE EFFECT
1 2% increase in maximum SP. Regenerate SP by ( ? Level * 3% ) of magic damage every time you kill a target.
2 4% increase in maximum SP. Regenerate SP by ( ? Level * 6% ) of magic damage every time you kill a target.
3 6% increase in maximum SP. Regenerate SP by ( ? Level * 9% ) of magic damage every time you kill a target.
4 8% increase in maximum SP. Regenerate SP by ( ? Level *12% ) of magic damage every time you kill a target.
5 10% increase in maximum SP. Regenerate SP by ( ? Level * 15% ) of magic damage every time you kill a target.
 6 12% increase in maximum SP. Regenerate SP by ( ? Level * 18% ) of magic damage every time you kill a target.
 7 14% increase in maximum SP. Regenerate SP by ( ? Level * 21% ) of magic damage every time you kill a target.
8  16% increase in maximum SP. Regenerate SP by ( ? Level * 24% ) of magic damage every time you kill a target.
 9  18% increase in maximum SP. Regenerate SP by ( ? Level * 27% ) of magic damage every time you kill a target.
10 20% increase in maximum SP. Regenerate SP by ( ? Level * 30% ) of magic damage every time you kill a target.
 
LORD OF VERMILLION: Call upon the element of destruction and rain down devastation to your enemies.
Skill Requirement: Level 5 JUPITEL THUNDER
LvL Type Damage Range Cast Time Cooldown Delay SP
1
Wind
120% Wind Type Magic Damage + 4% Chance to Blind Targets (Dark Status)
6m 7.20 0 5 65
2
Wind Type
140% Wind Type Magic Damage + 8% Chance to Blind Targets (Dark Status)
6m 6.96 0 5 70
3
Wind Type
160% Wind Type Magic Damage + 12% Chance to Blind Targets (Dark Status)
6m 6.72 0 5 75
4
Wind Type
180% Wind Type Magic Damage + 16% Chance to Blind Targets (Dark Status)
6m 6.48 0 5 80
5
Wind Type
200% Wind Type Magic Damage + 20% Chance to Blind Targets (Dark Status)
6m 6.24 0 5 85
6
Wind Type
220% Wind Type Magic Damage + 24% Chance to Blind Targets (Dark Status)
6m 6 0 5 90
7
Wind Type
240% Wind Type Magic Damage + 28% Chance to Blind Targets (Dark Status)
6m 5.76 0 5 95
8
Wind Type
260% Wind Type Magic Damage + 32% Chance to Blind Targets (Dark Status)
6m 5.52 0 5 100
9
Wind Type
280% Wind Type Magic Damage + 36% Chance to Blind Targets (Dark Status)
6m 5.28 0 5 105
10
Wind Type
300% Wind Type Magic Damage + 40% Chance to Blind Targets (Dark Status)
6m ? 0 5

 

в разработке...

 

 

 

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